Classroom Games / Draw the Lines / Teacher guide Play the game

Draw the Lines: teacher guide

Civics, US Government, or any math class that touches ratios and area. Grades 9–12. One class period.

What students will be able to do

Before class

Students need nothing but the link. Progress saves on their device. Play through Level 4 yourself (about 8 minutes) so you know the moment where a student realizes they can make the 40% party win. That moment is the lesson; everything else is scaffolding for it.

A 45-minute plan

TimeWhat happens
0–5Hook. Show a real district on the projector (Illinois 4th "earmuffs", Maryland 3rd, or North Carolina 12th pre-2016). Ask: why would anyone draw this? Take guesses; don't answer.
5–20Play Levels 1–4 individually or in pairs. Circulate. When a student finishes Level 4, ask them to explain to a neighbor how they did it, before the game does.
20–27Pause and name it. Students give you the words: packing and cracking. Put the efficiency gap on the board with one of their maps: count wasted votes for each side.
27–40Play Levels 5–9. Faster students reach the finale: every district maximally compact, minority still wins. Ask them to screenshot it.
40–45Debrief with two or three of the questions below.

Discussion questions

  1. In Level 1 your map was legal. Was it fair? Who decides what "fair" means?
  2. You worked for Purple in Level 3 and Orange in Level 4. Did either feel like cheating? Why?
  3. Level 9 had the strictest shape rule possible and Orange still won a majority. If shapes don't stop gerrymandering, what could?
  4. In Level 6, keeping Riverside together was a constraint. Name a real community near us that would want to stay in one district. Could keeping it together ever be used as an excuse to gerrymander?
  5. In Level 8 the Senator drew her own district. Who draws the districts in our state? (Look it up: a legislature, an independent commission, or a court.)
  6. The efficiency gap flags maps above about 7%. Is a number like that a good legal test? What's a weakness of it?

Misconceptions to listen for

Extensions

About the numbers in the game

Each cell is one voter and districts must have exactly equal population, which is stricter than real law (real districts allow small deviations). Compactness uses the Polsby-Popper score on grid cells. The efficiency gap follows Stephanopoulos and McGhee (2015): wasted votes are all votes for a losing candidate plus winner votes beyond a bare majority, and the gap is the difference in wasted votes divided by total votes. The 7% threshold is the one they proposed for legislative maps; courts have not adopted a fixed number.