Classroom Games / Rigged or Random? / Teacher guide Play the game

Rigged or Random?: teacher guide

Statistics, Algebra 2, Biology or Chemistry (experimental design), Journalism or Media Literacy. Grades 9–12. One class period.

What students will be able to do

Before class

Play Act 1 yourself and get caught. Almost everyone does. That is the opening of the lesson: the teacher got caught too. The game takes 15 to 20 minutes for most students; the debrief carries the rest of the period.

A 45-minute plan

TimeWhat happens
0–5Hook, no screens. Half the class writes 40 real coin flips on paper (flip a coin or use a phone). The other half writes 40 made-up flips. Collect a few from each and read them aloud. Can the class tell which is which? Usually not yet.
5–12Act 1: Fake It. Students type a sequence and get judged. Ask: what did the detector count? (Switches and longest streak.) Go back to the paper sequences from the hook: now can they tell?
12–18Act 2: Spot the Fake. Eight rounds. Keep score as a class. The tell: streaks of 4 or more.
18–26Act 3: The Lucky Streak. Everyone picks a shooter, then game day. Collect: how many students' picks did worse on game day? Nearly all. Name it: regression to the mean.
26–35Act 4: The Jelly Bean Study. Students run the study several times and replicate. Tally the class's false positives per study; it lands near 1 in 20 per color tested.
35–45Debrief with the questions below.

Discussion questions

  1. A basketball announcer says a player who hit five in a row "has the hot hand." What would you need to see to believe that?
  2. Your school's test scores jumped last year and dropped this year. The principal wants to know what went wrong. What should you say?
  3. A headline says "Study finds chocolate linked to better grades." What three questions do you ask before believing it?
  4. In Act 4 the scientists were honest. Every test was done correctly. How did they still end up with a false headline?
  5. Act 1's detector sometimes calls a real coin "human." How often? Is that acceptable? (It uses the same 5% rule as the jelly bean study. Connect the two.)
  6. Where in your own life have you seen a pattern in something that was probably random?

Misconceptions to listen for

Extensions

About the numbers in the game

The detector runs an exact two-sided binomial test on the number of switches (n−1 = 39 trials, p = 0.5) and compares the longest run to a simulated distribution of 20,000 random sequences. It flags "human" at the 5% level for switches or when the longest run is shorter than 90% of random sequences, so it wrongly flags a real coin roughly one time in ten; that is deliberate and worth discussing. The fakes in Act 2 come from a model that switches sides 62–72% of the time, which matches what people do when asked to write random sequences. Act 3 shooters all have exactly a 50% chance per shot. Act 4 p-values are drawn uniformly between 0 and 1, which is what honest tests produce when there is no true effect.