Sprite redraw preview

Each canvas is a 16×16 procedural sprite (the same primitives BootScene uses), rendered at 9× scale. Click a tile to select it as your pick for that row — the orange border shows what's currently in the game; the green border + check shows your selection. Use the bar at the bottom to copy your picks back to me.

Parking lot — cars

Today, parked cars use the filing-cabinet sprite (h_cabinet) — a gray steel slab. Proposing a dedicated h_car texture so the lot reads as a parking lot instead of a row of lockers.

Parking lot — lampposts

Lampposts currently reuse the water-cooler sprite (h_water) — a translucent jug. Proposing a tall h_lamppost for outdoor.

Lecture hall — auditorium seats

Audience uses the standard waiting-room h_chair. Variants below show seat-with-armrest and theater-style options that read as "lecture hall."

Lecture hall — projector screen

The "big screen" today is a whiteboard with colored sticky-notes. Proposing a proper projection screen.

Cancer center — infusion recliners

Infusion bays use the hospital-bed sprite (h_bed) — flat, supine. Real infusion bays are reclining chairs with an IV pole. Proposing a dedicated h_recliner.

Lobby — 70s armchairs

Lobby seating is the same minimalist clinic chair as everywhere else. Proposing a heavier, upholstered h_armchair just for the lobby + south wing — supports the "70s Lynch lobby" tone.

Cafeteria — dining table (single tile)

Today, cafeteria tables are h_desk + adjacent h_chair — reads more "office workstation." Proposing a single-tile h_diningtable with a tray + place setting.

Cafeteria — steam table / hot line

The hot-line uses h_cabinet. Proposing a dedicated h_steamtable with steaming food trays.

Selections: Click any tile to select it for that row.